See-Saw
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0x100 X - Byte array (See Jumps On)
0x100<1> X - Byte array (See Snaps to Position, Final Remix)
0 - Stop
1 - Start
0x100<2> X, Y - Animations
X = Which One
0 - Saw (Right)
1 - See (Left)
Y = Animation
0 - Beat Animation
1 - Air Guitar (Stroke)
2 - Air Guitar (Choke)
0x100<3> X, Y - Snap to Position
0x100<4> X, Y - ??? (Used with 0x100<3>, Final Remix)
X = Which One
0 - Saw (Right)
1 - See (Left)
Y = Position
0 - Outer Part
1 - Inner Part
2 - Ground (Off the See-Saw)
3 - In the Air (High) (Off the See-Saw)
4 - In the Air (Middle) (Off the See-Saw)
5 - In the Air (Low) (Off the See-Saw)
0x101 X - Position of the See-Saw
0 - Lower on the left side
1 - Lower on the right side
0x102 X - Jumps
0 - Low Jumps
1 - High Jumps
0x103 - Explode
0x104 X, 0xYYYYYY - Pattern
X = Which One
0 - Saw (Right)
1 - See (Left)
0xYYYYYY = Byte Array Pattern
0x466DE4 - Final Remix (Right)
0x466DEB - Final Remix (Left)
0x4BD23C - See-Saw (Right)
0x4BD27A - See-Saw (Left)
0x4BDAB8 - Practice A (Right)
0x4BDABA - Practice A (Left)
0x4BDABC - Practice B (Right)
0x4BDABF - Practice B (Left)
0x4BDAC2 - Practice C (Right)
0x4BDAC5 - Practice C (Left)
Bytes:
0 - Outer Part
1 - Inner Part
2 - Ground (Off the See-Saw)
3 - In the Air (High) (Off the See-Saw)
4 - In the Air (Middle) (Off the See-Saw)
5 - In the Air (Low) (Off the See-Saw)
0x105 X, Y, Z - Invert See and Saw's Colors (Functionally inverted compared to Fever)
X = Target Color (Used Value: 0)
Y = Start Color (Used Value: 0xFF)
Z = Time in Ticks (Used Value: 0x48)
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Subs:
0x56 - Nothing (Unused)
0x57 - See-Saw (Practice)
0x58 - See-Saw (Real Game)
0x59 - See-Saw (Skipped Practice)